This ability alters the normal spell list of the summoner. Elves have long drawn the covetous gazes of other races. Adventurers: Half-elves tend to be itinerants, wandering the lands in search of a place they might finally call home. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This is a poison effect. Diese wurden zum zweiten Stadtkreis, der bis heute in seiner räumlichen Abgrenzung praktisch unverändert Cruelty does not come naturally to them, nor does blending in or bending to societal convention—as a result, most half-elves are chaotic good. The bramble brewer takes a –2 penalty to his Intelligence, Wisdom, and Charisma scores as long as the mutagen persists. A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind. Der Strafstoß wurde nicht aus elf Metern ausgeführt, sondern aus 12 Yard (1 Yard = 0,9144 Meter). For every five caster levels, you may call upon the reservoir one additional time (maximum of four times at 15th level). Prerequisites: Exile's Path, character level 5th, half-elf. A bramble brewer must possess the grand mutagen discovery before selecting this discovery. Requirements Craft Wondrous Item, paragon surge, creator must be a half-elf; Cost 5,000 gp. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This spell creates a magical well of retribution that a caster can unleash with blinding speed. This ability replaces the quarry class feature. This option has no effect unless the alchemist has selected it 5 times (or another increment of 5); a range increment of 24 feet is effectively the same as a range increment of 20 feet, for example. Ancestral Arms: Some half-elves receive training in an unusual weapon. Such individuals often worship ideas and concepts like freedom, harmony, or balance, or the primal forces of the world. In addition, a creature affected by this spell awakens with no knowledge of the events that led to the spell's casting. Furthermore, at 16th level and 19th level, the bonuses granted by cover increase by 1 and the miss chance increases by another 10% (maximum +3 and +30% respectively at 20th level). Since the two races first came into contact with each other, humans have held up elves as models of physical perfection, seeing in these fair folk idealized versions of themselves. When the alchemist creates a bomb, he can choose to have it deal extra damage against plant creatures but less damage against other creatures. Benefit: You count as a drow for any effects that relate to race. Those half-orcs and half-elves who were raised among their non-human kin normally see one another as hated and ancient foes. Immerhin hat das Spiel 90 Minuten gedauert. A bonded witch has the following class features. Wizard: When casting wizard enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell's duration. These half-elves have the drow-blooded and drow magic alternate racial traits. Not all half-orcs are inclined or able to understand such empathy, but those who do often find themselves with a dedicated diplomat, liaison, and apologist. You can subtly bolster allies' ability to misdirect and infuriate their enemies. Prerequisites: Exile's Path, Seen and Unseen, character level 11th, half-elf. Others, however, come to resent the pressures and presumptions foisted upon them by both races and turn any opportunity to broker power, make peace, or advance trade between humans and elves into an exercise in personal profit. The target loses all memory from the 5 minutes prior to falling asleep. This ability replaces the witch's familiar class feature. Learn more. Fighter: Add +1 to the fighter's CMD when resisting a disarm or overrun combat maneuver. School enchantment (compulsion) [mind-affecting]; Level bard 4, sorcerer/wizard 4, witch 4, Components V, S, M (a few drops of river water), Target one living creature Finance. Inquisitor: Add +1/4 to the number of times per day the inquisitor can change her most recent teamwork feat. Witch: Add one spell from the witch spell list to the witch's familiar. Half-elves' lack of a unified culture makes them less likely to turn to religion, but those who do generally follow the common faiths of their homeland. Such alchemists can manipulate the forces of alchemy to create bombs that reshape terrain and defoliate swaths of vegetation or to create mutagens that bestow the resilience of oak or the tenacity of bamboo. As a standard action, the wearer of this brooch can transform his features to appear either entirely elven or entirely human. A favored tool of diplomats and those tasked with protecting the lives of regents and other important people, this small luminescent white pearl purifies putridity and poison in two ways. An icon used to represent a menu that can be toggled by interacting with this icon. For druids whose nature bond gives them an animal companion, add +1 skill rank to the animal companion. If you take this feat, you cannot take the Elven Spirit feat. Such rangers stalk the wild like shadows, creating close bonds with the wild itself instead of seeking the solace and aid of companions. Ranger: Add +1 skill rank to the ranger's animal companion. Not unlike most half-orcs, such unions are commonly born out of violence and savagery that leaves the child unwanted by its mother if not killed outright. In addition, it does not cost you 2 squares of movement to enter a square with crowds, though the crowd still provides cover to you. A successful Reflex save halves this damage, and spell resistance applies to this effect. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. The isolation that some half-elves feel leads them to live a life of isolation amid the wild places of the world. This otherwise works like the grand mutagen discovery and replaces that ability. Relations: Half-elves understand loneliness, and know that character is often less a product of race than of life experience. Moreover, as the physical features of half-drow clearly mark their parentage, crafting a reputation founded on deeds and character instead of heritage is more challenging for them. Special: You can only take this feat at 1st level. KEGG Orthology (KO) [BR:ko00001] 09100 Metabolism 09108 Metabolism of cofactors and vitamins 00130 Ubiquinone and other terpenoid-quinone biosynthesis K01851 pchA; salicylate biosynthesis isochorismate synthase Whenever you gain another Hit Die, you gain an additional skill rank. Sometimes this mutual infatuation leads to romantic relationships. This ability replaces the ranger's woodland stride class feature gained at 7th level. He can dismiss this effect at any time as a free action, be he cannot select a new harried prey for 24 hours. A half-elf who already is proficient with one of the above weapons adorned with an ancestral clasp receives a +1 insight bonus on attack rolls with that weapon. J -t ・">945#1.ヘose 32,17# 17. Discoveries: The following discoveries complement the bramble brewer archetype: precise bombs ; defoliant bomb; lingering spirit, strafe bomb, sunlight bomb. The druid adds +1/2 to the number of uses per day of that domain power. This racial trait replaces the adaptability and multitalented racial traits. Golden Maple Leaves: These potent additives can only be culled from a rare maple tree known to grow exclusively in urban areas. The cloak grants a +5 competence bonus on Diplomacy and Sense Motive checks. Wary: Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Although these bombs deal no damage, for every 1d6 points of damage the bramble brewer's regular bombs deal, the briar bomb's splash radius increases by 5 feet. Normal Speed: Half-elves have a base speed of 30 feet. A wild shadow can have no more than one harried prey at a time and that creature must correspond to one of his favored enemy types. Half-elves have access to the following equipment. For their part, many elves find humans attractive despite their co… Society: Their lack of a unified homeland and culture forces half-elves to remain versatile, able to conform to nearly any environment. KEGG Orthology (KO) [BR:ko00001] 09100 Metabolism 09101 Carbohydrate metabolism 00010 Glycolysis / Gluconeogenesis K00172 porC, porG; pyruvate ferredoxin oxidoreductase gamma subunit 00020 Citrate cycle Anpassungsfähig: Als Bonustalent erhalten Halb-Elfen auf der 1. Additionally, while he is within one of his favored terrains, if he gains concealment or total concealment, the miss chance of either type of concealment improves by 10%. Unfettered Step (Ex): At 7th level, a wild shadow's woodland stride class feature functions in any difficult terrain within any of his favored terrains, even in areas that are enchanted or magically manipulated to impede motion. Sonorous冾tal稷owing僘rti sounds:PPPOAt・ch・univers・host -se 8887 out・a (oreネell 窶冱々ncave,・beyo 8けけけくFrighte汚・reign・テhao慨oldホ・.ooo・笈in硼om・th街g・gloom ・seenwwwvT ̄t・s・ann・ seァtoぬ Slot shoulders; Price 20,000 gp; Weight 1 lb. Sociable: Half-elves are skilled at charming others and recovering from faux pas. The following discovery is favored by bramble brewers. However, half-elves who have been marginalized by society feel a deep, almost instant kinship with half-orcs, knowing their burdens are often that much harder because of their appearance and somewhat brutish nature. Wild Stalker (Ex): At 14th level, a wild shadow learns to better use natural surroundings to obscure his position in combat. A bramble brewer who selects the greater mutagen discovery can create a dendrite mutagen that still grants a +4 natural armor bonus, and also grants a +4 alchemical bonus to one physical ability score and a +2 bonus to a second physical ability score. Summoner: Add +1/4 to the eidolon's evolution pool. +2 to One Ability Score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. Some half-elves feel the pull of the divine but live beyond the formal religious instruction of society. Such experiences have made them wary of others' motivations. This ability replaces the camouflage class feature. A wild shadow has the following class features. Benefit: Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's worse. Instead, he swaps out those spells on his spell list with summon nature's ally spells of the same level. This item only functions for half-elves, but there are versions that exist for half-orcs as well. This spell cannot be further modified by metamagic feats or any other ability. Special: You can only take this feat at 1st level. School transmutation; Level alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, witch 1. Druid: Select one cleric domain power at 1st level that is normally usable a number of times per day equal to 3 + the druid's Wisdom modifier. Requirements Craft Wondrous Item, neutralize poison, purify food and water; Cost 8,000 gp, Aura moderate transmutation and divination; CL 8th. Often worn on the little finger, the ring grants its wearer a +4 competence bonus on Sense Motive and Knowledge (local) checks. Anyone referencing one of these charts on a clear night can attempt a DC 20 Knowledge (geography) check to determine her approximate location and the month. Perhaps the most peculiar and dichotomous relations exist between half-elves and half-orcs. 211 Many half-elves, especially half-drow and half-Ekujae, are rejected by their elven parents and feel nothing but hatred and fear toward their inhuman ancestors. Male Names: Calathes, Encinal, Iradli, Kyras, Narciso, Quinray, Seltyiel, Zirul. Slot none; Price 10,000 gp; Weight 1/2 lb. This option has no effect unless the cavalier has selected it 5 times (or another increment of 5); a speed of 54 feet is effectively a speed of 50 feet, for example. Alignment and Religion: Half-elves' isolation strongly influences their characters and philosophies. PRD du Jura bernois Un conseiller fédéral invité par un maire PRD d’une petite commune du Jura bernois. ワワワワワワラA乾測K岨帋tolz慊Egoismus・egenヘヘヘヘヘヘ佚s駑ツlu科Dieseネaltung e・ 鍜オsatz・mワワワワワワラGeールJesuムeshalb弴ネ・s嶝ョ1sョ9・rb・・・・・・・ヱChr・艶s栓必W項kァネ々ihrヌlauケ鐶 0,子ΙΙΙΙΙΙオコげEh「hvケH草n子 The first time each day that you cast this spell, you must select a feat and make all the associated choices that come with it. This bonded item is similar to a wizard's arcane bond bonded item, and follows all the rules of such an item with the following exceptions. Dendrite Mutagen (Su): At 1st level, a bramble brewer's mutagen still contains transformative power, but grants a treelike sturdiness rather than the feral power of standard mutagens. Wand: 2nd—magic missile; 4th—knock; 6th—fireball; 8th—restoration; 10th—maximized scorching ray; 12th—bull's strength (mass); 14th—greater restoration; 16th—empowered and maximized fireball; 18th—empowered and maximized fire shield. If you are reduced to negative hit points while you are under the effect of this spell, the spell automatically release the remaining magic of the reservoir in a concussive blast of force. This otherwise works like the standard mutagen class feature and replaces that ability. Eidolon: The eidolon of a wild caller tends to take more natural and more savage forms than other summoners' eidolons. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items. Requirements Forge Ring, know direction, locate creature, locate object, creator must have at least 4 ranks in both Sense Motive and Knowledge (local); Cost 5,500 gp. If the ranger ever replaces his companion, the new companion gains these bonus skill ranks. Since the two races first came into contact with each other, humans have held up elves as models of physical perfection, seeing in these fair folk idealized versions of themselves. Elf-Raised: These half-elves represent those embraced by their elven relatives, and raised with all of the traditional cultural training and education typical of most full-blooded elves. Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves have access to the following feats. This racial trait replaces the adaptability racial trait. The bramble brewer's fast healing increases to 5 as long as he is within an area of bright light. ハーフエルフは魅力にあふれ情熱的な美化された社会の孤児であるが、何処にも気を休められる場所がない。多くのハーフエルフは社会的な職業に躊躇なく打ち込むものの、時にその一本道を歩み続ける為に過酷な時間を過ごす。そうしないハーフエルフは精神的な探求か先天的な魔法の才能を磨くことで充足を求めるが、諦観して、原野での孤独なあるいは厭世的な生活を甘受し、他者を食い物にしながら日々を生きる者もいる。, ハーフエルフの容姿は人間やエルフの両親と同じく一様でなく、想像できるあらゆる色彩の髪、瞳、肌を持っているだけではなく、優雅で何気ない魅力もある。ハーフエルフ特有の才能もまた幼少期の教育や血脈の本質、精神の強さ、自身の二面性との結びつきによって大きく様変わりする。ハーフエルフの中には標準とは異なる種族特性を持つものもいる。, 冒険者やその他の放浪者の列の中によく見出されるとはいえ、ハーフエルフは世界のほとんどの場所で稀にしか見られない者であり、大抵の場合人間とエルフ間の親交はどちらの種族にとってもロマンスよりも驚きを感じさせる。一部のハーフエルフは珍しくも幸福な家庭の愛される一員となるが、その希少さが彼らの平均を証明している。もっと多くの者は避けられるか、重荷となる恥辱を体現する者とみなされる。多くのハーフエルフは暗い過去を持つが、そのような困難により、よりまとまっている種族のほとんどの者が知ることのできないような挑戦と冒険に満ちた人生への備えができる。, ハーフエルフの冒険者は、自らの多面的な個性に適した完全な配合を捜し求めてさまざまな職種をかじっているため、しばしば社交的なクラスに特化するかマルチクラスを選ぶ。, アルケミスト:ハーフエルフは好奇心の塊なので、多くのものが錬金術を聞きかじる。そのため、しばしば未知の調合の才を示す。, インクィジター:自身の内なる不安に直面するハーフエルフのインクィジターは他者の心の内への鋭い洞察力や生と死のバランスに関する知識を持っている。, ウィザード:多くのハーフエルフが血統から魔法の才能を継承し、秘術の体得の内に慰めと敬意を見出す。魔法の全ての系統が彼らに開かれているにも拘らず、多くの者が破壊の力を持つか、自分たちを神秘の内に覆い隠すか、それ以外の周囲の世界を操る補助となる呪文に惹かれてしまう。, ウィッチ:辛酸のためかより強大な魔力への希求のためかに拘らず、自分は他の魔法形態を扱うのと同様ウィッチの力を扱う達人であるとハーフエルフは気付く。多くのハーフエルフのウィッチは、傷ついているか、そうでなければ生得的にのけ者と見做される独特の使い魔を採用する。, オラクル:ハーフエルフは風の囁きや星々の動き、雑踏の知覚できない砂埃、そして自らの血の内の古の声から神託めいた洞察を引き出す事で今を生きる傾向にある。, キャヴァリアー:ハーフエルフのキャヴァリアーは戦争の技術を修得し、それを優雅さと技巧で装飾する。キャヴァリアーの道は彼らに従うべき行動規範と仕えるべき主を与えて栄誉と敬意を得させるが、エルフと人間は同様にハーフエルフを騎士道における詐称者あるいは侵害者と見なす事がある。, クレリック:ハーフエルフは人間やエルフの信仰とは切り離されていると感じる事があるが、多くのハーフエルフはそれでも共有する信仰を持つ他の種族と連動する為の心地よい状況か、単に不確実性を他の定命の種族とのつまらない結果で下塗りする神性との内的な結びつきの為の心地よい状況を提供する、神々しい召命に従うことを選ぶ。, サモナー:生命体を造形することに魅惑されるハーフエルフもいる。神秘的な美しさを持つクリーチャーとしてか心を凍らせる恐怖を持つクリーチャーとしてかに拘わらず、多くのハーフエルフのサモナーは理想的な生命体として幻獣を生み出そうとさえする。, ソーサラー:全てのハーフエルフの血には魔法が秘められている。それはしばしば、秘術やフェイの血脈であるが、他のソーサラーの血脈の力の源泉ももちろん秘められている。血脈に拘らず、ハーフエルフは遺伝されたそれらの恩恵をすぐに極める。, ドルイド:ハーフエルフは文明社会において完全に絶対的な自然との調和を諦めなければならない。彼らに流れるエルフの血には先天的に自然との繋がりがあり、多くのものがいかなる社会でも提供することができない原野で平穏を見つける。, バード:多くのハーフエルフは、彼らの自然な魅力と社会的な適応能力を結びつけ時に他者からのお世辞に至る事があるためバード・クラスに惹かれる。, バーバリアン:ハーフエルフのバーバリアンは粗野な社会の両親から生まれる。その多くはその文明から離れることでそこの民との差異から逃避するが、そうしない者は獰猛にそこの人々を守り、自らの価値を証明し続けようとする。, パラディン:人間の親の神に尽くそうと、エルフの親の神に尽くそうと、あるいは彼らが採用を選んだ他の神に尽くそうと、ハーフエルフのパラディンは熱意と優美さの双方で彼らの神の庇護を得る。時に、そうした聖なる騎士団の中に、ハーフエルフはそこ以外では否定される平和と友情を見出す。, ファイター:戦場の過酷な単純さは自身の分断された本質の融和に疲弊する者にとって魅力的であるため、ハーフエルフのファイターは比較的ありふれた存在である。ハーフエルフの変化に富む体験や技術は彼らを数々の武器の非常に素晴らしい達人にする。, モンク:混ざり合った遺産の平安に至ったハーフエルフは、モンクの道である心の平穏と瞑想的な悟りを体現する。多くのハーフエルフのモンクが人間とエルフの武術を新しい流派に採用することを学ぶ。, レンジャー:ありふれた社会に失望したハーフエルフは動物との強い絆や自然の変化に対する予知能力を磨き、荒野へと移り住む。, ローグ:多くのハーフエルフが誇りや不注意を利用することを学ばせる無頼の技術に秀でている。, 下の種族特性は、既存のエルフの種族特性と交換するものである。こうした新しい選択肢を選ぶ前に、君のGMに意見を聞くこと。, 先祖伝来の武器/Ancestral Arms:一部のハーフエルフは、一般的ではない武器の訓練を受けている。この種族特性を持つハーフエルフは1レベル時点でのボーナス特技として、いずれか1つの《軍用武器習熟》か《特殊武器習熟》を選択することができる。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 秘術訓練/Arcane Training:ハーフエルフは自身の血によって魔法により習熟する。この種族特性を持つハーフエルフは適性クラスを1つしか持てず、秘術呪文を発動できるクラスしか適性クラスに選択することができない。このようなハーフエルフは適性クラスがまるで1レベル高いものであるかのように、呪文解放型および呪文完成型アイテムを使用することができる(もし術者レベルを持っていなければ、1レベルとして扱う)。この種族特性はハーフエルフの種族特性である多才の代わりに取得できる。, 二重の精神/Dual Minded:祖先の多様性によって精神的な攻撃に対する抵抗力を持つに至るハーフエルフもいる。この種族特性を持つハーフエルフは意志セーヴに+2のボーナスを獲得する。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 融和/Integrated:多くのハーフエルフはその土地出身であるかのようにコミュニティに迎合する芸術に熟練している。この種族特性を持つハーフエルフは〈はったり〉、〈変装〉、〈知識:地域〉判定に+1のボーナスを獲得する。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 社交的/Sociable:ハーフエルフは他人を魅了することや不作法な振る舞いを詫びるのに熟練している。この種族特性を持つハーフエルフは〈交渉〉判定による態度を変える試みに5以上の差で失敗したとしても、24時間が経過することなく、再挑戦が行える。この種族特性はハーフエルフの種族特性である適応能力の代わりに取得できる。, 水の子/Water Child:陸地や水の近くでの生活に適応したハーフエルフもいる。この種族特性を持つハーフエルフは〈水泳〉判定に+4の種族ボーナスを獲得し、泳いでいる際は常に出目10選択すること、ボーナス言語として、水界語を選択することもできる。この種族特性はハーフエルフの種族特性である適応能力と多才の代わりに取得できる。, 適性クラスのレベルを獲得する際の追加技能ランクまたは追加ヒット・ポイントを獲得する代わりに、ハーフエルフは他の多くのオプションからボーナスを選ぶことができる。以下に記載された適性クラスを持つ全てのハーフエルフはオプションを利用できる。特に明記しない限り、君が選択した記載された適性クラスの恩恵を選択する毎にボーナスは適用される。, ウィッチ:ウィッチの使い魔にウィッチ呪文リストから選択した呪文1つを加える。この呪文はウィッチの発動できる呪文レベルより少なくとも1レベルは低くなければならない。使い魔を変えるならば、新しい使い魔は即座にこのボーナス呪文を獲得する。, ドルイド:通常、1レベル時に選択したクレリックの領域の力の使用回数は3+【判断力】修正値に等しいが、それに+1/2を加えることができる。動物の相棒との絆を選択している場合、動物の相棒の技能ランクに+1する。動物の相棒を変えるならば、新しい動物の相棒は即座にこのボーナス技能ランクを獲得する。, レンジャー:動物の相棒の技能ランクに+1する。動物の相棒を変えるならば、新しい動物の相棒は即座にこのボーナス技能ランクを獲得する。, ローグ:フェイントのために使用する〈はったり〉、情報収集のために使用する〈交渉〉判定に+1/2する。. This otherwise works like the greater mutagen discovery and replaces that ability. This spell must be at least one level below the highest spell level she can cast. Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This change does not radiate magic and cannot be seen with detect magic, although true seeing does reveal the alteration. Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races. Often a half-elf's ties to nature and elven heritage are so strong that they can dramatically affect the nature of his summonings. Staff: 2nd—shillelagh; 4th—warp wood; 6th—plant growth; 8th—arboreal hammer; 10th—passwall; 12th—move earth; 14th—changestaff; 16th—control plants; 18th—wooden phalanx. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. Search for ticker symbols for Stocks, Mutual Funds, ETFs, Indices and Futures on Yahoo! You gain either +1 hit point or +1 skill point whenever you take a level in any class. Once the foe is so designated, every time the wild shadow hits this harried prey with a melee or ranged weapon attack (either manufactured or natural), that creature is entangled for 1 round. This bonus is equal to the number of points spent. Ein Halb-Elf, der eine Stufe in seiner bevorzugten Klasse aufsteigt, hat die Möglichkeit, anstelle des zusätzlichen Trefferpunktes oder Fertigkeitsranges andere Boni zu erhalten, die von seiner bevorzugten Klasse abhängen. When used in conjunction with the Craft (alchemy) skill to create special substances and items like alchemical grease or tanglefoot bags, golden maple leaves reduce the Craft DC by 5 and add +1 to the DC of any save required by the alchemical item. All creatures within a 15-foot radius take 1d6 points of force damage per 2 points remaining in the reserve (maximum of 10d6). While all witches commune with the unknown, the blend of human ingenuity and adept learning mixed with elven blood gives some half-elves a unique conduit to channel the powers of the arcane. Furthermore, on command and at will, the wearer can instantly know the direction from her to the nearest tavern, pub, or similar watering hole as long as that establishment is in a settlement whose population is equivalent to that of a village or greater and which is within 20 miles of the wearer. Water Child: Some half-elves are born of elves adapted to life on or near the water. You have removed yourself from your heritage so thoroughly that even magic does not recognize you. But this attitude often foists unfair expectations and elevated standards upon half-elves, and quickly turns to derision when they do not live up to the grand destinies that others set for them. As an immediate action, anytime before the spell's duration expires, you can expend a number of points of energy from the reservoir, granting yourself an insight bonus on one skill check, attack roll, damage roll, or combat maneuver check, but you must do so before the roll is made. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear. Ring: 2nd—shield; 4th—ablative barrier; 6th—protection from energy; 8th—nondetection; 10th—life bubble; 12th—resinous skin; 14th—antimagic field; 16th—deflection; 18th—spell immunity. These half-elves have the ancestral arms and arcane training alternate racial traits. This spell must be at least one level below the highest spell level the oracle can cast. Due to their mixed heritage, half-elves exhibit great flexibility in their abilities. If the druid ever replaces her animal companion, the new companion gains these bonus skill ranks. Drow-Descended: These half-elves clearly bear the features of their dark elf parents, branding them immediately as a potential threat in the eyes of others no matter what their intent or character. Harrying Attack (Ex): At 11th level, a wild shadow can use his knowledge of terrain to make shrewd attacks in combat. Additionally, when a bramble brewer throws a tanglefoot bomb, it transforms all squares in its splash radius into difficult terrain that persists for as long as the bomb's entangling effect. A favorite ring of urban half-elves, humans, and halflings, this small and plain silver band is set with a single radiant-cut sapphire and decorated with a mazelike pattern engraved into the ring's metal. Half-elves have access to the following spells. Benefit: You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature. The cloak of the diplomat greatly aids them in this task. Dennin der Each time you are struck by a melee attack or touch spell that deals hit point damage, 1 point of damage is negated and transferred into the reservoir created by this spell. At the GM's discretion, other appropriate races may make use of some of these. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. Additionally, half-elves are keenly aware of the effort put into the leaves' growth and normally only sell the products of their labors to others of their kind. Alternatively, you can instead gain any one racial trait that elves can exchange for the elven magic racial trait. If the wild shadow sees proof that his harried prey is dead, he can select a new harried prey after waiting 1 hour. Of all their traits, however, none so entrance their human associates as their beauty. This ability replaces the improved quarry class feature. This lack of acceptance weighs heavily on many half-elves, yet others are bolstered by their unique status, seeing in their lack of a formalized culture the ultimate freedom. A bonded witch starts with the same number of spells and gains new spells the same way as a witch, and can even add spells by learning them from scrolls in the same way, but a bonded witch cannot learn spells from another bonded item. Should the wearer ever fail a Diplomacy check to adjust a creature's attitude by 5 or more, the creature's attitude is reduced by two steps instead of one. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Benefit: You receive a +2 racial bonus on saving throws against illusion spells and effects and a +2 bonus on Linguistic checks to detect forgeries. Requirements Craft Wondrous Item, charm person, creator must have 5 ranks in Diplomacy and Sense Motive; Cost 10,000 gp, Aura moderate conjuration and transmutation; CL 10th. Page 7 Ausschaffungsinitiative Die Ausschaffungsinitiative bringt keine Lösung, sondern kreiert neue Probleme. Benefit: As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for a number of rounds equal to your Charisma modifier (minimum 1 round). Still others gravitate toward long-forgotten gods, finding comfort and kinship in the idea that even deities can be overlooked. Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. The magic of this brooch actually changes the wearer's features physically, granting him a +20 circumstance bonus on Disguise checks to appear as a member of the selected race. She can cast any one of these spells once per day using her bonded object, but gains greater flexibility in what spells she can cast, and gains more powerful spells as she gains new levels. These half-elves have the integrated and wary racial traits. Clever and enterprising gnomes and halflings sometimes partner with a half-elf for adventures or even business ventures, using the half-elf's participation to lend their own endeavors an air of legitimacy that they cannot acquire on their own. A wild caller gains 1/4 his class level as bonus evolution points in his eidolon's evolution pool, but his eidolon cannot take the following evolutions: 1-point evolutions: basic magic, magic attacks, skilled (while the eidolon can select this evolution, it can only do so with the following skills: Acrobatics, Climb, Escape Artist, Fly, Intimidate, Perception, Survival, and Swim), unnatural aura; 2-point evolutions: energy attacks, immunity, weapon training, channel resistance, head, minor magic, undead appearance; 3-point evolutions: damage reduction, frightful presence, major magic; 4-point evolutions: breath weapon, spell resistance, dimension door, incorporeal form, lifesense, no breath, ultimate magic. These lonely souls use star charts to track the movement of the stars and other celestial bodies. This racial trait replaces the adaptability racial trait. Others come to religion and worship later in their lives, especially if they have been made to feel part of a community through faith or the work of clerical figures. The bonded item stores all of the spells that the bonded witch knows, and the bonded witch cannot prepare spells that are not stored within it. The transformation does not otherwise alter the wearer's features, and those who know him recognize him without a Perception check.
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